A LITTLE HELP WITH THE BLUFF

New here?
You’ll fit right in.

Choose your game, then your phones.

Pick Imposter for a group or Double Take for two. Next, choose one shared phone, your own phones in the same room, or your own phones in different places. Same-room play uses conversation out loud. Playing apart offers text or optional voice.

Imposter: the one-minute rules

  1. Gather 3–16 people around one phone, or 3–8 friends in a private online room.
  2. Choose a name and word language for every player.
  3. Privately check your card. Most players get the same word; the imposter has to improvise.
  4. Give one clue each. Don’t say the secret word.
  5. Discuss the clues. Vote privately for the player you suspect.
  6. Catch all imposters to win. Imposters win when they match the number of remaining ordinary players.

Just two people? Play Double Take.

Choose “Double Take” on the game home screen, then choose how you’ll play. You both secretly pick an answer to a scenario, then predict the other person’s answer. Both choices stay sealed until the reveal. A correct prediction earns +1. Once per six-round match, use “I KNOW YOU” before sealing for +2 if correct, or zero if not.

Play on one phone with private handoffs, or open a two-person online room. Both online players confirm before the next round starts. No timer or typing is required. You get three set swaps for unfamiliar cards. Both online players must agree to a swap, and sets cannot change after either player seals an answer. Rematches remember recent cards. Scenario prompts are English, and cards use each player’s language and script.

Two Words mode

Everyone gets a word, but the minority gets a related one. Your card won’t tell you which side you’re on. Listen carefully for the little differences.

Can we use different languages?

Yes. Each person can choose English, Hindi, Malayalam, Tamil, Telugu, or Kannada, in native script, romanised text, or both. The game only selects concepts available in every player’s chosen language. Regional packs can have a smaller shared pool.

We keep getting unfamiliar words

Choose the Everyday pack and an easier difficulty. Regional movies and local references depend on what your group knows. You can also create a local deck of your own inside jokes. Small custom decks repeat sooner.

What happens if we leave the app?

Local games save after every action. Returning covers secret information until you confirm you’re ready. Keep only one active tab for the same local group. Online sessions reconnect in the same browser tab using essential session storage; losing that session may require the host to restart a round.

Why can’t everyone join the room?

Share the whole invitation link, including the part after the # symbol. Imposter rooms hold up to eight people; Double Take rooms hold exactly two. All rooms expire after two hours. New players join between rounds. The host can abort an interrupted round if a player leaves.

What if someone crosses the line?

Open Room safety in a private room to report a player, attach a recent message or clue, or block them. Reports go privately to Bluffli. Blocking leaves your current room immediately and prevents the two signed-in accounts from sharing later rooms. Older guest versions may not be covered until every online player has updated. Please also read the house rules.

What if voice doesn’t connect?

Check microphone permission, use headphones, and try a different network. Bluffli uses encrypted relay connections when direct audio cannot connect. “Test my voice connection” checks UDP, TCP and TLS relay paths without opening the microphone. Text clues and discussion work independently of voice, so you can continue the round.

Where can I play?

Open Bluffli in your browser on a phone, tablet, or computer. Sign in with Apple or Google first; no download is required for the website. Add it to your home screen for a quicker way back. The web game needs internet for sign-in and its first load. After that, one-phone games can work offline in that browser while its saved data remains available. Private rooms always need a connection. There are no subscriptions, advertisements, or payments in the web game.

Reset or troubleshoot

In the game, open Settings to clear recent word history, restore local defaults, or export anonymous diagnostic counters. Resetting local data removes your saved groups and custom decks. For help, content corrections or a privacy request, email zero@neuralway.ai. Include “Bluffli” in the subject and your device type; do not send secret cards or private room links.

Back to the game ↗